By Marcus on 19. September 2011 — 1 min read

One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion – a player’s sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework. — Sieht nach einer guten Follow-Up-Lektüre zu ‘The Art of Immersion’ aus.

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