McKenzie Wark

By Marcus on 27. Januar 2014 — 1 min read

Good & dense interview with @mckenziewark on DIS magazine. Information economy, play, and situationism: …Paolo Pedercini vor 17 Minuten bei Twitter.

Noch nie wirklich angeschaut. McKenzie Wark. In Gamer Theory Wark argues that in a world that is increasingly competitive and game-like, computer games are a utopian version of the world (itself an imperfect game), because they actually realize the principles of the level playing field and reward based on merit that is elsewhere promised but not actually delivered.

Und ja, dense. DIS.

„What’s dead is the notion of play as some kind of ‘outside’ to work that escapes commodification and disciplinary society. Play and game are fully incorporated into the engines of control and value. We are all supposed to be ‘playful’ and ‘creative’ all the time. Which basically means this: nobody knows how to get maximum value out of information-based work, so you have to figure it all out yourself, ‘creatively’, but the results will all be measured and you will compete with all your collaborators for the prizes — whether real or imaginary.


But then if game is no longer a peripheral but a central aspect of contemporary life, then perhaps we need to pay more attention to the avant-gardes of play, to the theory of play, to experimental practices of play, and so on. Hence I thought it timely to re-read the Situationists as game-players and strategists rather than as crypto-Hegelian Marxists. To read them through Clausewitz and Fourier, the two key thinkers of the ‘grand game’ in the era of Napoleon.“

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