By Marcus on 28. Februar 2011 — 1 min read

I feel like my understanding of the grammar and vocabulary of interactive design is still quite primitive. If we take writing as an example once again, there are so many resources there, such a deep and broad wellspring of knowledge and example to draw from, when attempting to learn how to use words effectively and well. When it comes to computer games, there are a lot of poor examples of how to use a couple of medium-specific devices, but beyond that you’ve got to rummage on your own for those little-known artists who are making real headway with the language (people like Rohrer), and experiment, experiment, experiment.

Leave a comment